The Black Ops 2 perks are no longer just a rumor; we now know exactly what they’re going to be. Some perks will be familiar from previous Call of Duty games while others are brand new. They fall under three different categories and can be added during the Create-A-Class process before a match or earned while you’re on the field. Whether you can add them in the beginning or not depends on the perk in question. Without further ado, here is the list:

Perk Category 1:

Flak jacket. This protects you from explosive damage.
Ghost. This protects you from being detected by UAVs, but only if you’re on the move.
Blind eye. This perk makes it impossible for AI-controlled perks from the enemy team to affect you.
Hardline. This allows you to receive bonus score points.
Lightweight. Reduces your weight so you can move more quickly and take less damage when you fall.

Perk Category 2:

Hard-wired. This one makes you immune to enemy EMPs and UAVs.
Scavenger. You can pick up ammo and grenades from corpses.
Cold-blooded. This makes it impossible for targeting systems like Target Finder, Dual Band and Sensor Grenades to find you, as well as any player-controlled aircraft.
Toughness. When you’re shot, you’ll flinch less, reducing the impact on your aim.
Fast Hands. You can more quickly swap your grenades and equipment.

Perk Category 3:

•Engineer. Provides you with a set of abilities; you can see enemy equipment locations, you can delay explosives, and you can booby trap care packages.
•Dead Silence. Exactly what it sounds like; no one can hear you move.
•Extreme Conditioning. Allows you to sprint for a longer time period.
•Tactical Mask. Reduce the flash and noise from your shots.
•Awareness. Makes it easier to hear enemies nearby.
•Dexterity. Makes it easier and faster to climb ladders and other objects. You can also aim more quickly and effectively after you sprint and recover from melee more quickly as well.